David Flores

Gameplay & Systems Programmer
UI & Rendering Focus | Steam-Published | SMU Guildhall Alumni

Experience in designing and programming game systems, tools, UI and graphics technology to create immersive gameplay on interdisciplinary teams

Featured Projects

Prototype FPS inspired by DOOM
Implemented HUD elements (health, ammo, kill counter) and core FPS gameplay systems in a 3D environment with 2D assets.

Custom DX11 Model Viewer
Built an OBJ loader, implemented realtime lighting and normal mapping, and added debug UI to toggle rendering features.

Engine sandbox for math/physics debugging
Created visualizers for raycasts, collisions, transformations, and wireframes to validate engine systems.

Real-time volumetric cloud renderer
Implemented a cloud generator using voxel traversal, semi-realistic density/lighting accumulation, and compute shaders to simulate clouds that mimic real shapes, texture, can cast shadows and create god rays.

A serene third-person open-world exploration game
Built in Unreal Engine 5, implemented the main menu UI, in-game HUD and journal systems, and designed a functional savable/loadable collection mechanic.

A chaotic charming Racing game
Race logic programmer in support of action-packed racing game. Developed win-screen logic, a Player ID UI system, mini-map/track display collaborator with designers creating aerial views.